running-bear
The launcher for games made with the Bear Engine.
Synopsis
running-bear
--data-path=path ...
--item-library=path ...
--start-level=path [-h]
[--log-concise]
[--log-file=file]
[--log-level=string]
[--log-uniq] [-v]
[--active-area=integer]
[--fullscreen |
--windowed ]
[--game-name=string]
[--game-var-assignment=character]
[--screen-height=integer]
[--screen-width=integer]
[--set-game-var-bool=name=value
[--set-game-var-int=name=value
[--set-game-var-real=name=value
[--set-game-var-string=name=value
[--set-game-var-uint=name=value
...]
--stats-destination=url
add an example, a script, a trick and tips
examples
no example yet ...
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description
This program is
a launcher for games made with the Bear Engine.
options
The following
options can be passed to the program:
--active-area=integer
The margin around the camera in
which we check for activity.
--data-path=path
Path to the directory
containing the data of the game. When a file is required
during the game, the paths are explored from the last one on
the command line toward the first one.
--fullscreen
Run the game in fullscreen
mode.
--game-name=string
The name of the game.
--game-var-assignment=character
Change the delimiter used in
--set-game-var-"type" to separate the
name and the value of the variable.
-h,
--help
Show summary of options.
--item-library=path
Path to a library containing
items for the game.
--log-concise
Do not display log messages
that have recently been displayed.
--log-file=file
Write log output in
"file".
--log-level=string
Output log messages up to a
given level, among "error", "warning"
and "verbose".
--log-uniq
Do not display the same log
message successively.
--screen-height=integer
The height of the screen
--screen-width=integer
The width of the screen.
--set-game-var-bool=name=value
Set the value of a boolean game
variable.
--set-game-var-int=name=value
Set the value of an integer
game variable.
--set-game-var-real=name=value
Set the value of a real number
game variable.
--set-game-var-string=name=value
Set the value of a string game
variable.
--set-game-var-uint=name=value
Set the value of a non negative
integer game variable.
--start-level=string
The path to the first level to
run, relatively to the data paths.
--stats-destination=url
Set the value of the
destination to which game statistics are sent.
-v,
--version
Print the version of the engine
and exit.
--windowed
Run the game in a window.
author
This manual
page was written by Julien Jorge julien.jorge[:at:]gamned[:dot:]org.
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU General Public License,
Version 2 any later version published by the Free Software
Foundation.
On Debian
systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL.